Tool List

Tool List

Pickaxe
![Pickaxe](item:tconstruct:pickaxe 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt"]}})
Pickaxes function as you'd expect. They mine hard blocks like Stone.

Shovel
![Shovel](item:tconstruct:shovel 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt"]}})
Shovels also function as you'd expect. They dig soft blocks like Dirt.

Hatchet
![Hatchet](item:tconstruct:hatchet 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt"]}})
Hatchets chop Wood and cut through Leaves. They also are effictive weapons against Shields.

Mattock
![Mattock](item:tconstruct:mattock 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt"]}})
Mattocks act like hoes, but can also dig through Wood and Dirt.

Kama
![Kama](item:tconstruct:kama 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt"]}})
Kamas can be right clicked to harvest and replant all crops in an area, as well as shearing sheep.

Scythe
![Scythe](item:tconstruct:scythe 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt", "manyullyn"]}})
Scythes break plant blocks in an area, and right clicking will harvest and replant crops. It also has a wider range for attacking multiple mobs at once.

Hammer
![Hammer](item:tconstruct:hammer 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt", "manyullyn"]}})
Hammers mine hard blocks in a 3x3 area without modifiers. It is also an effective weapon against undead monsters.

Excavator
![Excavator](item:tconstruct:excavator 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt", "manyullyn"]}})
The Excavator digs soft blocks in a 3x3 area without modifiers.

Lumberaxe
![Lumberaxe](item:tconstruct:lumberaxe 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt", "manyullyn"]}})
The Lumberaxe chops down an entire tree at once.

Broadsword
![Broadsword](item:tconstruct:broadsword 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt"]}})
Broadswords are a basic weapon, not specializing in anything.

Longsword
![Longsword](item:tconstruct:longsword 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt"]}})
Longswords do more damage but swing slower. You can also hold and release right click to leap forward.

Rapier
![Rapier](item:tconstruct:rapier 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt"]}})
Rapiers do less damage but swing much faster, and ignores armor. Right clicking will make you hop back.

Battlesign
![Battlesign](item:tconstruct:battlesign 1 0 {TinkerData: {Materials: ["wood", "iron"]}})
Battlesigns do less damage but can be used as a shield that reflects projectiles. Cactus as a material is extremely effective.

Frypan
![Frypan](item:tconstruct:frypan 1 0 {TinkerData: {Materials: ["wood", "iron"]}})
The Frying Pan has increased knockback. You hold right click to charge up a powerful attack that does extra damage and knockback, as well as cooking any drops.

Cleaver
![Cleaver](item:tconstruct:cleaver 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt", "manyullyn"]}})
Cleavers do more damage but swing slowly, and have a chance of beheading mobs.

Arrow
![Arrow](item:tconstruct:arrow 1 0 {TinkerData: {Materials: ["wood", "iron", "slimeleaf_blue"]}})
Arrows are fired from Bows. Heavier arrows have a shorter range than light arrows. Damage modifiers should be applied to Arrows, not Bows.

Shortbow
![Shortbow](item:tconstruct:shortbow 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt"]}})
Shortbows are faster and more accurate.

Longbow
![Longbow](item:tconstruct:longbow 1 0 {TinkerData: {Materials: ["wood", "cobalt", "iron"]}})
Longbows are slower, but have higher damage and longer range.

Bolt
![Bolt](item:tconstruct:bolt 1 0 {TinkerData: {Materials: ["wood", "iron", "slimeleaf_blue"]}})
Bolts are fired from Crossbows. They do a very large amount of damage and penatrate armor.
To make Bolt Cores, pour the molten material that you want the head to be made out of onto an Arrow Shaft.

Crossbow
![Crossbow](item:tconstruct:crossbow 1 0 {TinkerData: {Materials: ["wood", "cobalt", "iron"]}})
Crossbows take a long time to load, but do a very large amount of damage.

Shuriken
![Shuriken](item:tconstruct:shuriken 1 0 {TinkerData: {Materials: ["wood", "iron", "cobalt", "manyullyn"]}})
Shurikens can be thrown quickly and have a fair range. The ammo count is based on the durability, so if you put Unbreaking X on it it will have infinite ammo.